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Mina the Hollower is designed to run on modest PC hardware: Yacht Club Games lists a minimum of a 2013-era integrated graphics chip, 4 GB of RAM, and just 860 MB of storage. For smooth play, update the game, use its 60 or 120 FPS cap, and adjust VSync and pixel scaling if needed. The developer does not publish a recommended PC tier or measured frame-rate results, so there is no evidence-based reason to buy a new graphics card just for this game.
What PC specs does Mina the Hollower require?
The published Windows minimum is a 64-bit system running Windows 8 or later, an Intel Core 4th-generation (Haswell) or AMD Bulldozer processor, 4 GB of RAM, DirectX 12, and 860 MB of available storage. The graphics examples are Intel HD 5000, Radeon HD 7000-series, or Nvidia GeForce 900-series (Maxwell). These are alternative examples of the stated floor, not progressively more powerful tiers. The official Steam listing is the source for these requirements.
| Platform | Minimum operating system | Minimum processor | Memory | Graphics | Storage |
|---|---|---|---|---|---|
| Windows | 64-bit Windows 8 or later | Intel Core 4th gen (Haswell, 2013) or AMD Bulldozer (2011) | 4 GB | Intel HD 5000 (2013), Radeon HD 7000 (2012), or Nvidia 900 series (Maxwell, 2014); DirectX 12 | 860 MB |
| macOS | macOS 11 or later; Apple processor required | Apple M1 or later | 4 GB | No separate graphics card listed | 860 MB |
| SteamOS + Linux | 64-bit; glibc 2.36 or later listed on Steam | Intel Core 4th gen (Haswell, 2013) or AMD Bulldozer (2011) | 4 GB | Intel HD 5000 (2013), Radeon HD 7000 (2012), or Nvidia 900 series (Maxwell, 2014) | 860 MB |
Requirements are from Yacht Club Games’ Steam listing, checked in November 2026. The Recommended section adds no processor, graphics, memory, or storage target.
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The minimum graphics examples are old enough to give a useful sense of scale: Intel HD 5000 is integrated graphics from the Haswell era, while the Radeon and GeForce examples date from 2012 and 2014. If your computer meets one of those graphics classes and the other minimums, it falls within the published Windows target. That is not a guarantee for every individual PC configuration, but it does show why a modern gaming GPU is not a stated prerequisite.
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There is an important Windows caveat. The game’s requirement says Windows 8 or later, but Steam’s store-page footnote says the Steam client supports only Windows 10 and later starting 1 January 2024. A computer may meet the game’s listed operating-system line and still be unable to use the current Steam client on Windows 8.
Is there a recommended GPU or a 1080p FPS target?
No. Yacht Club Games and Valve do not publish a recommended GPU, a VRAM requirement, or a measured 1080p, 1440p, or 4K frame-rate table. The listed minimum is unusually modest, but it cannot be used to promise a particular frame rate on every machine.
Be cautious with pages that attach exact FPS estimates to individual graphics cards. In particular, calculator-style tables are not captured game benchmarks; identical estimates across widely different cards are not evidence of equivalent performance. The studio has not published average FPS, 1% lows, or VRAM measurements to validate such figures. For this game, the useful official hardware facts are the minimum requirements above, not a speculative performance calculator.
The Windows minimum calls for DirectX 12. Yacht Club also lists a DX11 branch in its update notes, but the notes do not explain who should use that branch or how to select it. Its existence is not a reason to assume that every Windows PC should switch to DX11.
Which graphics settings actually matter?
Mina the Hollower is not a game with a documented collection of shadow, volumetric, anti-aliasing, or upscaler presets. The practical choices are the frame cap, VSync, display mode, screen scaling, and pixel scale. The PCGamingWiki feature notes document 60 and 120 FPS locks and note that high-fidelity upscaling and frame generation are not built-in features. No PC HDR mode is documented.
Yacht Club describes the presentation as “8-bit visuals in the style of Game Boy Color,” updated with detailed animation and widescreen visuals. That makes pixel scaling more than a performance toggle: it affects how evenly the deliberately blocky image fits your display. A quality preset cannot solve an uneven pixel grid, and there is no documented ray-tracing setting to turn off for extra speed.
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Frame cap: 60 or 120 FPS
For the most predictable starting point, choose 60 FPS. It is a sensible match for a 60 Hz display and avoids chasing a higher refresh rate the screen cannot show. If your display supports 120 Hz or more and you want the faster mode, 120 FPS is a documented target: Yacht Club publicly described 120 FPS on Switch 2, and subsequent PC notes include fixes for 120 FPS timing issues. That support does not make 120 FPS necessary for smooth play.
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Avoid leaving the game uncapped. Yacht Club added a framerate cap for use when VSync is disabled in version 1.0.5. Its 1.0.6 notes also list fixes for jump hang time, the bike, Mist Shift, the seed modifier, and the charge lantern at higher frame rates. Those fixes show why an unlimited frame rate is not automatically a better setting: game timing can be affected as well as power use.
VSync: use it if you see tearing
VSync can reduce visible tearing. If the in-game cap appears not to hold, switching VSync on is also a practical fallback. At launch, players reported that VSync constrained frame rate more reliably than the limiter; those were individual reports, not a formal performance test. Version 1.0.5 later added a cap for play with VSync off, so update before relying on early launch-week advice.
VSync may follow the monitor’s refresh rate. On a 60 Hz display that typically means 60 FPS; on a higher-refresh panel it may permit more than the game’s 120 FPS target. If you want a specific cap, set it in the game first and use VSync when tearing remains visible rather than assuming VSync always means 60 FPS.
Pixel scale and screen scaling
Try Fit or an integer pixel scale if the image looks uneven or too soft. Fill stretches the picture across the panel and may look less crisp when the scaling factor does not divide cleanly into the screen dimensions. Community discussions suggest trying values such as 7 or 8, but there is no official universal pixel-scale value for every monitor. Judge the result on your own display rather than treating a community recommendation as a developer specification.
Screen scaling is a separate control: version 1.0.2 lowered its minimum from 80% to 20%, giving players more room to shrink the overall image. Reducing screen scaling can help if the game occupies too much of the display, while pixel scale affects how the pixel-art image is fitted. Do not confuse either option with a hidden resolution or performance preset.
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Window mode and comfort options
Use fullscreen if that suits your setup, or try borderless/windowed play if you prefer easier switching between applications. Version 1.0.6 fixed an issue where the hidden-window-border setting was not retained after relaunch. The same update addressed crashes when Linux players switched between windowed and fullscreen. Screen shake can be reduced or turned off as a comfort preference; it is not a frame-rate optimization.
How do I set up smooth PC play?
Start with the current game build and a firm frame cap. Then adjust display options only if you see tearing, uneven pixel scaling, or a window-mode problem. The instructions below reflect Yacht Club’s published notes through 26 June 2026; check the official update notes for any later build before troubleshooting an older installation.
- Update the game in Steam. The Yacht Club notes list Steam build 1.0.6 (148751) on 26 June 2026. If Steam has installed a later version since then, use the later build. Version 1.0.6 includes the render-cap command-line option, a fix for corrupted weather effects on Intel Iris Xe, Linux compatibility changes, and several high-frame-rate timing fixes.
- Open the video options. From the main pause menu, the developer gave this path for the cap: Options → Video → Max Game FPS. Start at 60 FPS for a 60 Hz display or predictable play. Choose 120 if you have a suitable high-refresh display and prefer it.
- Keep the cap enabled. Avoid unlimited play. Version 1.0.5 added a framerate cap when VSync is disabled. If your counter still rises beyond the chosen limit, make sure the game is updated and try VSync as a fallback.
- Use VSync if tearing remains. If the cap behaves as expected and tearing is not visible, leaving VSync off is a reasonable option. If you see tearing, switch it on and check how it interacts with your display’s refresh rate.
- Turn off driver-level frame generation if it causes a mismatch. Frame generation is not a native game setting. A launch-week player reported that disabling a driver-level frame-generation feature resolved a frame-rate mismatch; that is an individual report, not a universal fix.
- Try the render cap only if needed. Version 1.0.6 adds the launch argument
-max-render-fps [number]. If the menu cap is still ignored, a value such as-max-render-fps 60or-max-render-fps 120is a reasonable troubleshooting attempt. Yacht Club’s notes do not provide example values or confirm whether this is the same control as Max Game FPS, so try it as a fallback rather than assuming it must be used. - Adjust the image to the display. Try Fit or an integer pixel scale if the pixels look stretched or soft. Use Fill if you prefer the image to reach the screen edges and find its appearance acceptable. Reduce screen scaling if the image itself feels too large.
- Choose a window mode and retest. Use fullscreen or borderless according to your preference. On Linux, update to a build with the 1.0.6 window-switching fix before troubleshooting crashes caused by changing display modes.
- If you have Intel Iris Xe, update before judging weather rendering. Yacht Club specifically lists corrupted weather effects on Iris Xe as fixed in 1.0.6. For Linux issues, the update also names improved Wayland support, a memory leak on some systems, and Vulkan-device selection through
-force-device-index [number].
These settings address the issues the game’s controls and patch notes actually identify. If an updated, capped install still stutters, do not assume a graphics-quality preset is missing: there is no documented Low/Medium/High menu to lower. Version 1.0.5 also fixed a Steam Cloud-related stutter, so make sure the build is current before looking for a hardware upgrade.
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1Fix the driver behind crashes, sound loss and screen glitches2Clear out junk files and repair common Windows errors3Scan for outdated or missing drivers - takes under a minuteWill Mina the Hollower run on Steam Deck or another handheld?
Steam Deck is marked Verified by Valve, and both PC Gamer’s review and GamingOnLinux’s coverage report that status. The official Deck-specific detail in the patch notes is narrower: version 1.0.5 limited pixel-scaling cycling to prevent Steam Deck crashes. Verified status is the strongest sourced handheld guidance here; it does not mean that every optional display setting is required.
For a handheld screen, start at 60 FPS and adjust only if you want a different feel or refresh behavior. Community Deck guidance favors 60 Hz/60 FPS as a straightforward starting point, but it is not a Valve-mandated preset. A Windows-handheld community report described roughly 120 FPS on an ROG Ally at 1080p and a 7 W power profile with VSync off and a 120 cap. That is a single report, not a general performance guarantee or a publisher benchmark.
Do not treat HDR as a supported option on PC or Deck: no in-game PC HDR mode is documented in the available feature notes. Nor is a controller needed to improve performance. PCGamingWiki lists full controller support, including Xbox, PlayStation, and wired Switch Pro controllers; keyboard and mouse can also be remapped. An Xbox Wireless Controller is noted as verified in the wiki’s input information, but a controller changes input, not frame rate.
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Are macOS and Linux requirements different?
Yes. The macOS Steam listing sets a minimum of macOS 11, an Apple M1 or later, 4 GB RAM, and 860 MB storage. It lists no separate graphics card. Yacht Club’s June notes also show an Intel Mac branch at version 1.04 (r147752), behind the main Steam 1.0.6 build, but do not explain how to opt into it. Version 1.0.5 fixed a launch crash on macOS 12 and 13, and version 1.0.2 fixed Mac input and fullscreen issues.
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For Linux, Steam lists 64-bit glibc 2.36 or later, the same CPU and graphics examples as Windows, 4 GB RAM, and 860 MB storage. There is a published discrepancy worth preserving: Yacht Club’s 1.0.5 notes say the Linux GLIBC version was set to 2.34, while Steam still listed 2.36 or later when checked in November 2026. Version 1.0.6 then mentions adjusted library linking for increased compatibility. Because the store and patch notes do not state the same glibc floor, do not silently substitute one for the other; check the current store listing and update notes for your build.
The Linux 1.0.6 notes also identify improved Wayland support, a memory leak on some systems, and crashes during window-mode switching. The command-line option -force-device-index [number] can specify a Vulkan device. These are targeted compatibility details rather than reasons to change the game’s graphics settings on every Linux installation.
What should I do if the game still looks or runs badly?
Use the symptom to choose the next step instead of buying hardware blindly:
- Frame rate appears uncapped: update past launch versions, set Max Game FPS, and try VSync. If needed, test
-max-render-fps 60or-max-render-fps 120on build 1.0.6 or later. - The image tears: enable VSync, then check whether the resulting rate follows your display’s refresh. A fixed in-game cap may be more appropriate if you want to limit it to 60 or 120.
- Pixels look stretched or soft: compare Fit or an integer scale with Fill. Lower screen scaling if the image is too large; do not mistake screen size for image quality.
- Weather looks corrupted on Intel Iris Xe: update to version 1.0.6 or later, which lists this as a fix.
- Steam stutters: update beyond the version affected by the Steam Cloud stutter fixed in 1.0.5.
- Linux display switching crashes: update to a build containing the 1.0.6 fix before changing distro or window-system settings.
If none of those applies and your computer is below the published minimum, the evidence does not provide a precise FPS prediction for an upgrade. First compare the CPU, memory, operating system, and graphics class against the official requirements; the game has no published VRAM target or GPU-by-resolution table to guide a more exact estimate.
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Usually, no upgrade can be justified from the published requirements alone. Yacht Club lists a 2013 integrated GPU class as the Windows minimum and publishes no recommended GPU. If your PC meets that minimum, focus first on the game version, a 60 or 120 FPS cap, VSync, and pixel scaling. If it does not meet the floor, the available evidence still cannot identify a specific replacement card or promise a particular frame rate.
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Steam listed the game at $19.99 when checked on 13 November 2026, but price is separate from hardware suitability. The first 20% Steam discount, announced by Yacht Club for 29 October through 5 November 2026, had ended by that check. Neither a sale price nor a third-party GPU calculator changes the official system requirements.
Frequently Asked Questions
Does Mina the Hollower work offline on PC?
The game is listed as single-player, and PCGamingWiki reports that the Steam release can be launched directly from its executable without Steam DRM. Steam features such as Cloud saves naturally require their associated Steam services.
Where are Mina the Hollower save files stored on Windows?
The Windows configuration and save folder is `%APPDATA%Yacht Club GamesMina the Hollower`; the save file is named `saveData.yc`. Back up the folder before manually changing or moving files.
Can I use a keyboard and mouse in Mina the Hollower?
Yes. Keyboard and mouse controls are remappable, although the left, middle, and right mouse buttons are bound to 5, 6, and 7, and Esc pauses the game and cannot be remapped. Controller support is also listed, but neither input method changes performance.
Does Mina the Hollower have a physical PC edition?
The cited October 2026 coverage reports Yacht Club co-founder Sean Velasco saying a physical version was still planned, with no release date and a publishing and distribution partner still being sought. That is not an announced PC boxed edition.





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