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What Happened to the MultiVersus Studio and Monolith Productions?

Warner Bros. Games announced three studio closures and canceled Monolith’s Wonder Woman game, citing a strategic shift toward four major franchises.
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Warner Bros. Games announced on February 25, 2025, that it would close Monolith Productions, Player First Games, and Warner Bros. Games San Diego. It also canceled Monolith’s Wonder Woman game. The company described the moves as a strategic change in direction and said it would focus on Harry Potter, Mortal Kombat, DC, and Game of Thrones.

What Warner Bros. Games announced

The February 25, 2025 announcement named three studios for closure: Monolith Productions, Player First Games, and Warner Bros. Games San Diego. Warner Bros. Games also said Monolith’s Wonder Woman video game “will not move forward.” The company’s statement is reproduced by Gematsu.

Warner Bros. Games called the decision “a strategic change in direction and not a reflection of these teams or the talent that consists within them.” The statement was attributed to the company, not to a named executive.

What each studio was known for

Player First Games and MultiVersus

Player First Games developed MultiVersus, a free-to-play platform fighter. Warner Bros. Games announced it had acquired the studio on July 22, 2024, less than a year before announcing its closure. The acquisition announcement described MultiVersus as a free download for PlayStation, Xbox, and PC, and said Warner Bros. Games San Diego supported the game’s production and live management. See the Warner Bros. Games acquisition announcement.

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Game Developer reported that MultiVersus entered Early Access in 2022, received a full release in 2024, and was scheduled to shut down at the end of May 2025. That is the outlet’s reported timeline; the cited material does not establish platform access after shutdown. Game Developer’s report covers the game alongside the studio closures.

Monolith Productions and Wonder Woman

Monolith was associated with Middle-earth: Shadow of Mordor and Middle-earth: Shadow of War. Its Wonder Woman project was canceled as part of the announcement: Warner Bros. Games said development would not continue.

Rank #2
Multiversus: Collision Detected #1-6 complete series ; DC
  • Written by Bryan Q. Miller
  • Illustrated by Jon Sommariva

Warner Bros. Games San Diego

The San Diego studio was also named for closure. Warner Bros. Games’ 2024 acquisition announcement identified it as providing production support and live management for MultiVersus; the announcement did not describe it as the game’s developer.

Why did Warner Bros. Games close the studios?

The company said it was concentrating investment and studio efforts on Harry Potter, Mortal Kombat, DC, and Game of Thrones, with the goal of returning its games business to profitability and growth in 2025 and beyond. Those are Warner Bros. Games’ stated priorities and goals, not independently verified proof of the internal reasons for each closure. The announcement does not provide a full account of the decision-making process or establish specific financial causes.

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WBD’s corporate restructuring was announced in December 2024, before the studio closures. The company proposed two divisions, Global Linear Networks and Streaming & Studios, with different stated corporate objectives. That timing is relevant context, but the restructuring announcement does not show that it caused these particular studio closures. See WBD’s December 12, 2024 announcement.

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How the announcements fit together

  1. July 22, 2024: Warner Bros. Games announced its acquisition of Player First Games.
  2. December 12, 2024: Warner Bros. Discovery announced a planned two-division corporate structure.
  3. February 25, 2025: Warner Bros. Games announced the three studio closures and the cancellation of Monolith’s Wonder Woman game.

In June 2025, WBD announced a proposed separation into two companies. That later corporate development is not part of Warner Bros. Games’ stated February rationale. The June announcement quoted CEO David Zaslav on the proposed separation, not on the studio closures.

What is established—and what is not

  • Established: Warner Bros. Games announced the closures of Monolith Productions, Player First Games, and Warner Bros. Games San Diego, and said Wonder Woman development would not move forward.
  • Established: Warner Bros. Games named four franchise areas as priorities and said it aimed to return its games business to profitability and growth.
  • Not established by these announcements: the full internal financial or organizational reasoning behind each closure, employee outcomes, or a causal link between WBD’s broader restructuring and the studio decisions.

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