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1Scan for outdated or missing drivers - takes under a minute2Repair Windows errors before they cause bigger problems3Fix the driver behind crashes, sound loss and screen glitchesWest Marches is a tabletop campaign format built around a shared world and changing groups of adventurers, rather than one fixed party attending every session. Critical Role’s Campaign Four adapts that idea for a produced actual-play series: after a four-episode Overture, its cast splits into three rotating tables—Soldiers, Seekers, and Schemers—whose stories unfold in the same setting, Aramán. That is an ambitious shift in how the show tells its story; whether it changes actual-play more broadly remains to be seen.
What is a West Marches campaign?
West Marches is a campaign format, not a rules system. Its defining idea is a shared setting explored by different groups of players over time. Rather than following one permanent party, players take part in expeditions, and the events of those sessions become part of the same campaign world.
A common version has adventurers leave a base or town to explore a frontier, then return so another group can set out later. One practical guide recommends choosing routes and risks, exploring, and returning to a common base, alongside shared maps, records, consistent procedures, and clear social expectations. These are useful ways to run the format, not mandatory rules for every West Marches game. WestMarches.games’ guide to running a West Marches campaign describes one implementation.
Why is Critical Role Campaign 4 using a West Marches format?
Critical Role announced Campaign Four on August 21, 2025, as a campaign set in Aramán, outside the show’s previous setting of Exandria. It uses the 2024 Dungeons & Dragons rules and is led by Brennan Lee Mulligan as Game Master. The announcement described the first four episodes as an Overture: an opening stretch to establish the story and introduce the characters. After that, the cast branches into three rotating tables: Soldiers, Seekers, and Schemers. Critical Role’s announcement introduced the structure, while its Campaign Four page describes the tables’ fates as intertwined.
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For a show with a large ensemble, splitting into groups creates room for different characters to explore separate parts of a common world. The format can then bring their choices and storylines together without requiring the entire cast to be at every table. Critical Role’s own campaign page continues to describe the series as West Marches-style, with rotating tables; it also provides character profiles, lore, episode listings, and recaps.
How does Campaign Four’s structure differ from a fixed-party campaign?
| Aspect | Fixed-party actual-play | Campaign Four’s announced approach |
|---|---|---|
| Who is at the table | A recurring party | Distinct groups drawn from a larger cast across the Soldiers, Seekers, and Schemers tables |
| How stories connect | One party’s continuous arc | Separate table arcs in a shared setting, with the groups’ fates described as intertwined |
| How viewers follow continuity | Primarily through one group’s perspective | Across multiple party perspectives in Aramán |
| Coordination involved | One cast’s shared schedule | Changing groups and shared-world context that must remain understandable |
The first three comparisons follow from Critical Role’s campaign description. The coordination difference is a practical implication of rotating groups, not a promise that the format is inherently easier to schedule or more coherent.
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What does the format mean for viewers?
Viewers may need to follow more than one party and connect details across separate table arcs. Critical Role’s episode listings and recaps offer ways to keep up with the campaign’s different perspectives. The official campaign page showed a recap for Episode 37 dated October 7, 2026, when accessed the following day. Check the Campaign Four page for its current episodes and recaps.
That multi-perspective approach is the format’s central storytelling opportunity and its main viewing trade-off: a plot detail may belong to a particular table before it connects with the others. GamesRadar’s December 5, 2025, commentary on Critical Role’s expanded cast and connected storylines is one outside critical perspective, not an official assessment or proof of broader impact. Read the GamesRadar commentary.
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How can you try a West Marches game?
If Campaign Four inspires you to run a game, begin with the shared-world expectations rather than assuming the show’s exact structure is required. A group might use a home base and a frontier, but the central practical need is that different players can understand what has happened and how their choices affect the same setting.
- Keep shared notes or maps so players can see discoveries and consequences from earlier sessions.
- Agree on how players join expeditions and how the group forms when attendance changes.
- Use consistent procedures for choosing destinations, assessing risks, and recording outcomes.
- Set expectations for how information travels between groups and what characters know.
The WestMarches.games practical guide offers one sample flow: leave town, choose a route and its risks, explore, and return to a common base. Campaign Four was announced as using the 2024 Dungeons & Dragons rules; the Dungeons & Dragons 2024 Player’s Handbook is a rules reference for that ruleset, not a Critical Role campaign book. Critical Role’s announcement identifies the rules used.
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Is Critical Role revolutionizing actual-play?
“Revolutionizing” captures the scale of the format change Critical Role is attempting, but it is not an established, measurable verdict about the actual-play genre. The announced structure changes the show’s cast arrangement and gives viewers multiple party perspectives in one world. Its longer-term influence depends on how the campaign’s rotating tables work in practice and how audiences respond; the available official descriptions establish the format, not an industry-wide result.
For current campaign details, including recaps and table information, consult Critical Role’s Campaign Four page.
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