Computer games are a global phenomenon and $ 25 billion a year industry. Over 800 million people worldwide are regular players. Gamer Revolution looks beyond advertising, paranoia and excitement of exploring the real stories behind the computer game revolution.
Gamer Revolution explores how computer games are not only changing the world, but gives rise to a new version of life itself. The line between the real and the virtual world is disappearing. Millions of people feel they have a life inside these games and it’s better than real life.
Gamer Revolution takes viewers around the world from Asia to the heart of the Middle East for most of the amazing history of the vanguard of the revolution of the game. It also includes interviews with players and game developers like Will Wright, creator of the game of popular life simulation, The Sims.
How widespread has become a game? The U.S. Army used video games to train new recruits and to simulate real combat situations in preparation for combat. In Korea, computer nerds are the sex symbols of the 21st century. In Syria, a developer has designed a very popular shooting game where the player has to kill Israeli soldiers.
Each year, the largest companies in the industry of trying to outdo the others in an effort to make noise for their games. It is a high risk business. The cost of developing a new game has almost trebled in a decade. Eighty percent of the games to fail in the first year, but for those who succeed, the reward is huge.
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